Independent product studio / Belgrade, Serbia

We build
worlds.

And the tools to create them.

We develop our own products: Cloudburst, a PC survival game, and GD-LLM, language models and tools for game development.

Built to play. Made to create.

We make games.
And the technology
to make more possible.

01 Cloudburst

02 GD-LLM

03 Product development

01 / Our own worlds

A world of
our own.

Cloudburst is our original PC survival and battle royale game, developed and published by Phobos. Explore a world of machine swarms, other survivors, and a changing environment.

A giant machine towers above an abandoned city in Cloudburst.

A Phobos original

Cloudburst

Survive. Build. Choose your own path.

Survival / Battle royale / PC

A group of Cloudburst players explores a settlement beneath the mountains.
A world to explore.
A Cloudburst survivor watches a machine swarm in a stormy sky.
A world to survive.

02 / Game development language models

Internal prototype

GD-LLM

Built for game development.

Language models for
the work behind the game.

GD-LLM is our language model and tool project for game development. It is currently an internal prototype, developed by Phobos for game creators and the studios behind them.

Our development focus spans studio management and making games. We are developing the models and tools together around these needs.

01 / Development focus

Running the studio.

We are developing models and tools to support the work of managing a game development studio.

02 / Development focus

Making the game.

We are developing models and tools to support game creators throughout the work of building a game.

03 / Product FAQ

What we’re
building.

Two products under development at Phobos: Cloudburst and GD-LLM.

01 — Who builds these products?

Phobos develops its own products. Our work centres on Cloudburst, our original game, and GD-LLM, our game development language model and tool project.

Original games / Game development tools

02 — What is GD-LLM’s current stage?

GD-LLM is an internal prototype. Its development focuses on language models and tools for game creation and studio management.

Internal prototype / Product development

03 — Where can I follow Cloudburst?

Visit the Cloudburst website and wishlist the game on Steam for its development and release updates.

Cloudburst / PC

04 — Can we collaborate?

We are open to co-development projects. Contact the studio about a potential collaboration.

Co-development enquiries

04 / The studio

Based in Serbia.
Building beyond.

Phobos is an independent product studio in Belgrade, Serbia. We develop Cloudburst and GD-LLM, our language model and tool project for game development.

Phobos has received support from Serbia’s Innovation Fund and the Raising Starts programme.

Belgrade, Serbia Independent studio / Est. 2021

Cloudburst / GD-LLM / Co-development

Get in touch.

Contact the studio about our products or a co-development project.